• Employing a robust tech stack, including React, NextJS, NodeJS, ExpressJS, TypeScript, SCSS, GraphQL, REST, AWS S3, and MongoDB, as part of a 4 person agile team with weekly deliverables.
• Ensuring prospective product reliability through continuous testing using tools like Jest, Cypress, Apollo Playgrounds, and Postman.
• Leading the design phase with tools like Figma, Storybook, and Material UI. Implementing A/B testing to optimize user experiences and utilizing Storybook for UI component testing and documentation, ensuring both visual consistency and optimal user interaction.
• Responsible for manual and automated testing of tool development, primarily for efficiency in the Maya and Unity pipelines, as part of a 15+ person agile team with weekly deliverables for an unannounced Google project.
• Assisted in the development and maintenance of unit tests in C-Sharp/Unity and python/Maya to improve code coverage and tooling robustness.
• Performed custom exports/imports of FBX/GLTF files between Maya-Unity for testing with ARKit (iOS).
• Responsible for the testing of rigged character assets, including mesh triangles, proxy geometry, UV coordinates, and skin weights.
• Assisted in the development of test cases, test procedures, documentation, and client presentations for Maya and Unity builds.