Marina McPeak
Marina McPeak
Software Engineer @ Couloir Studio
Airdrie, Canada

Resume PDF

Skills

Software Development3D Animation3D ModelingDigital SculptingRiggingGame DevelopmentTechnical ArtPython ScriptingSound DesignDigital PaintingQuality Assurance

Software proficiency

Maya
Maya
Unity
Unity
Unreal Engine
Unreal Engine
Keyshot
Keyshot
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Arnold
Arnold
Procreate
Procreate
Ableton Live
Ableton Live
Python
Python
C#
C#
Redshift
Redshift
C++
C++
Blender
Blender
Figma
Figma
Houdini
Houdini
Illustrator
Illustrator

Productions

    • Video Game
      Unannounced Google Project
    • Year
      2024
    • Role
      Software Test Developer
    • Company
      / Unity Technologies

Experience

  • Software Engineer at Couloir Studio
    Calgary, CA
    August 2023 - Present

    • Employing a robust tech stack, including React, NextJS, NodeJS, ExpressJS, TypeScript, SCSS, GraphQL, REST, AWS S3, and MongoDB, as part of a 4 person agile team with weekly deliverables.

    • Ensuring prospective product reliability through continuous testing using tools like Jest, Cypress, Apollo Playgrounds, and Postman.

    • Leading the design phase with tools like Figma, Storybook, and Material UI. Implementing A/B testing to optimize user experiences and utilizing Storybook for UI component testing and documentation, ensuring both visual consistency and optimal user interaction.

  • Software Test Technician at Unity Technologies
    Calgary, CA
    August 2022 - April 2023

    • Responsible for manual and automated testing of tool development, primarily for efficiency in the Maya and Unity pipelines, as part of a 15+ person agile team with weekly deliverables for an unannounced Google project.

    • Assisted in the development and maintenance of unit tests in C-Sharp/Unity and python/Maya to improve code coverage and tooling robustness.

    • Performed custom exports/imports of FBX/GLTF files between Maya-Unity for testing with ARKit (iOS).

    • Responsible for the testing of rigged character assets, including mesh triangles, proxy geometry, UV coordinates, and skin weights.

    • Assisted in the development of test cases, test procedures, documentation, and client presentations for Maya and Unity builds.